Physics Engine
DirectX
C++
About this Project
I built a physics engine using DirectX, C++, and some elbow grease.
Prior to this project, I only had OpenGL experience so I decided to learn DirectX as I went along for an extra challenge.
Newton's Cradle - Cables and Collision Demo
Solar System - Gravity Demo
Rolling Dodecahedron - Rods Demo
Springs Demo
Credits
- Justin Ryder Programmer